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Budget Blastoff

Thirty missions for the space program that duct tape built. Ride the wind, dodge the office, and land soft and upright on the yellow pad — or become confetti. Progress saved as you go.

▶ Play Budget BlastoffRotate & thrust — keys or tap · progress saved in your browser
TOP SECRET-ISH
BUDGET BLASTOFF
a duct-tape space program
fuel (allegedly)
▶ LAUNCH ANYWAY
30 missions
+coffee!
land here (pls)

How to play

Welcome to the space program that duct tape built. Across thirty missions, the job is simple and terrifying: land soft and upright on the yellow pad. Your engine fights gravity, but every burn spends fuel and shoves you sideways, so flying is really a running argument between thrust, drift and a floor that does not forgive. Come in too fast or too crooked and you're confetti.

land here (pls)soft + level ✓
Feather the thruster, kill your sideways drift, and settle slow and level on the yellow pad: the one square you're allowed to touch. Everything else, including the floor, is a crash.

Controls

  • Rotate: Left / Right arrows (or A / D) swing the nose. On a phone, the two spin buttons sit in the bottom-left.
  • Thrust: Up arrow, Space or W fires the engine in whatever direction the nose points. On a phone it's the big button in the bottom-right.
  • Retry: press R while you're flying (or after a crash) to restart the mission from scratch. There are no lives; crash as often as you like.
Soft and upright, or confetti
Touching down only counts if you're over the pad, barely moving, and close to level, all three at once. A fast landing or a tilted one is still a crash, and so is clipping the floor, the ceiling or the side walls. Ease off the thrust early and let the rocket sink onto the pad rather than dropping onto it.

Fuel (allegedly)

The gauge up top is your tank, and it only drains while the engine is firing. Run it dry and the label flips to “engines: decorative”. You keep whatever momentum you had, but you can't thrust again. Several missions hand you barely enough fuel to reach the pad, so you top up from coffee cups left around the office (each is a +fuel refill) or let the wind do the work for you.

= a fuller tank
"fuel (allegedly)": the tank empties as you burn and refills from coffee. On the lean missions, a wasted burn is a crash you just haven’t had yet.

What the office throws at you

Every mission has a brief and a fresh way to ruin your day. These are the lethal ones. One touch and the rocket bursts into parts (and one very lucky rubber duck):

Walls, cabinets & crates: the office rearranged overnight. Some just sit there; others are movers that slide or patrol, like the escaped vending machine and the roaming photocopiers.
Balloons: Finance's celebration balloons. They were expensive, so obviously they're lethal: pop one and you pop too.
The spinning thing: an unapproved bar that no one can switch off. It sweeps a full circle; slip past when it points away.
APPROVEDThe APPROVED stamp: slams down its rails on a rhythm and flattens whatever's beneath. Read the beat and cross in the gap.

On your side

Not everything in the building wants you dead. A few things push, bounce or refuel you. Learn to lean on them:

Coffee: fly through a cup for an instant +fuel top-up. On the low-tank missions the route is the coffee run.
Beanbags: Facilities' idea of a safety net. Land on one and it boings you back up instead of exploding you. Load-tested to “probably.”
Wind vents: the thermostat's locked on “hurricane.” Drift into the gust and it carries the rocket for free, but the fan's hub is solid, so ride the wind, don't hug the fan.
Time clocks & the gate: some routes are sealed by a red gate. Punch every time clock in the level, mid-flight, and the gate lifts.
opens!
Punch every clock and the CLOSED gate opens. Miss one and it stays solid, and deadly.

Thirty missions

The missions climb from an empty room to a full circus. Early on it's just you, a wall and the pad; then the hazards arrive and start stacking: stamps over fans over movers, and a couple of missions (including the grand finale) where the landing pad itself rolls away on a parade float while you try to set down on it.

Cabinets
Balloons
APPROVED
Stamps
Wind
Gates
Parade float

Tap “all missions” any time to open the mission log, replay a cleared one, or jump ahead. Your progress is saved in your browser, so the ✓ ticks stick around, no account needed.

Crashing is half the fun
Every wreck files a straight-faced Incident Report (“a rapid unscheduled disassembly,” “that's coming out of the snack budget”) and the rubber duck always walks away. Hit R or Try Again and you're back at the start line, dignity optional.

Tips

  • Little taps of thrust beat one long burn: feather it down.
  • Kill your sideways drift early; it's what tips you over on the pad.
  • When in doubt, come in slower than feels necessary.
  • Short on fuel? Chart the coffee cups (and the wind) before you launch.
  • Against a stamp or spinner, wait out one full cycle and read its rhythm before you commit.
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