Clown Car
A chunky physics toy: drag a whole circus (clowns, a seal, a tiger, even an elephant) into a bottomless open-top clown car and pile it high. Hit Drive off and everyone still crammed in when it brakes counts. Load fast, because the fuller the car gets the likelier someone loses patience, vaults the rim, and legs it across the sawdust. Each car that leaves is bigger than the last, until it can't grow and the acts start to shrink instead.
How to play
You are running the loading dock for a bottomless clown car. Acts wait on the podium; drag them (mouse or finger) into the car's open top and pile them high: there is no lid, so you can heap them well past the rim. When you have crammed in all you dare, hit Drive off. The car lurches, hits two ruts in the sawdust, and brakes. Whoever is still inside when it stops counts. That car trundles away, a fresh one rolls in, and you do it again. There is no end and no lose screen; a bad load just means a smaller count.
The dock
Scoring
The HUD tracks three numbers: Crammed in (your running total across every car), Best car (the most you fit into a single car), and Car # (which car you are loading now).
The roster
New acts unlock as the cars pile up: clowns and their props, a couple of wheeled things, and the big beasts.
Heavier acts weigh more (the elephant will happily squash a clown flat), and props (the popcorn cart, the cannon) have no legs, so they never run off.
Tips
- Speed is everything: a slow, tidy load loses more acts to the sawdust than a fast, messy one keeps.
- Pile past the rim. The car has no lid, and only the drive-off bumps can dislodge a pile.
- Drop heavy or awkward acts in first and low, so lighter clowns nest on top and ride out the shake.
- Watch for the red anger cross: that act is about to climb out. Give it room, or drive off before it does.
- Once the acts start shrinking, keep cramming: smaller props mean higher counts, so your best car keeps climbing.