Demo Day
A plan-then-detonate physics game drawn on a living blueprint. Place a limited supply of TNT around each job site, trigger fuel tanks and unstable equipment, snap wrecking-ball cables, launch the crew and chain the whole structure into the most expensive damage report possible.
How to play
Each job begins as a frozen blueprint. Tap anywhere on the site to place TNT, using the limited charge allowance shown in the HUD. Tap a placed charge to pull it back, or use Clear to erase the whole plan. When the setup looks expensive, press Detonate and watch the charges fire in numbered order.
Plan, plunge, report
You cannot move charges after the plunger is pressed. Physics takes over until the wreckage settles, then the company produces a damage report.
What reacts
TNT can break nearby blocks and beams, but the best plans use the site's equipment as extra explosives and moving hazards.
The damage report
When the site settles, the report shows total damage, the percentage of destructible site pieces demolished, crew launched and the longest chain. The verdict rises through Permit Denied, Cosmetic Damage, Structurally Unsound, Building Condemned and Total Demolition. You can retry the same site or continue to the next one; later sites add more stories, equipment, crew and wrecking balls. Your best dollar score is saved in this browser.
Tips
- Put the first charge near both a support and a volatile prop whenever possible.
- Numbered charges fire a fraction of a second apart, so their order can push debris into the next blast.
- Target the big center tank when you want height; it launches objects above it especially hard.
- Use wrecking balls as delayed demolition tools by cutting their cables near the start of the chain.
- Airborne beams and rubble earn bonuses, so lift is often worth more than a flat sideways blast.