Faultline
A 100-level logic puzzle campaign set on shifting, fault-lined ground. Each level is a fresh survey to solve, and any of the 100 is playable at any time. Your progress and best runs are saved as you go.
How to play
Faultline is a 100-level logic campaign played on shifting, fault-lined ground. Each level is a self-contained survey: read the board, slide your markers onto their matching targets, and find the arrangement that solves it.
Markers don't inch along a cell at a time. A slide runs until a wall, another marker, or the board's edge halts it. The puzzle is choosing the moves whose stopping points land every marker on a home. Solving a survey moves you on to the next, but any level is playable from the start. When a line goes wrong, undo and try another: a careful retreat is often the right call.
Beyond tapping, you can drive the selected marker with the arrow keys or the on-screen D-pad, pick a marker with 1-9, and use U to undo or H for a hint.
On the ground
The ground won't hold still
A 100-survey campaign
The ground only grows. Early surveys open on a calm 6×6 grid and climb to a crowded 10×10, with more markers, duplicate pairs, and faster faults the deeper you go. Every level is generated to be solvable, and each shows a par, the move count to aim under.
Each solve also scores points: a base award plus a bonus that ticks down with the clock, your move count, and any hints you take, so a fast, tidy, hint-free survey pays the most. Your running score carries across the campaign.
Progress
Your best time and moves for each survey, and how far through the 100 you've reached, are saved in your browser, so you can chip away over time, no account needed.
Tips
- Read the whole board before you commit to a first move.
- Work backwards from where each marker has to end up.
- Count the fault countdown into your plan: time a slide to arrive after the ground settles.
- Undo freely; it costs nothing but a moment. Stuck? The hint re-solves the live board and will even tell you when a position is dead.