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Glitter Bomb

A cute turn-based grid-tactics campaign where you play a colony of rogue glitter motes shimmering across an office. Spread onto new tiles to hit each level's quota, keep glitter alive for two turns so it gets glued down vacuum-proof, and read the telegraphed vacuum, wet-wipe, and lint-roller attacks. Evolve Confetti Poppers and Glitter Shakers across 12 levels and four offices, then bring down the Shop-Vac 9000.

▶ Play Glitter BombTap a glitter mote, then tap a glowing tile to spread · progress saved in your browser

How to play

You are Twinkle, a spiky (but adorable) rogue glitter mote. Each turn you get three actions. Tap one of your motes, then tap a glowing next-door tile to spread a new one onto it (one action). The moment your sparkle reaches the level's glitter quota you win it outright. If you cannot get there this turn, end your turn and the cleaning crew fights back before your next move. The only way to lose is to let them vacuum up your last mote, which clears the board and sends you back to retry the room; there is no turn limit, so a slow clear only costs stars.

🎈
Spread across the desk to hit the quota. Glitter that lives long enough gets glued down (the purple tiles), a binder stack blocks the way, a static balloon waits on the left, and the vacuum is telegraphed on the bottom row.
Let it get glued down
Any glitter that survives two full turns gets glued down. The vacuum and the wet wipes cannot touch glued glitter, so it is your permanent territory: only the lint roller (and the boss slam) can peel it up. Keep the tiles you care about alive for two turns and they are locked in — vacuum-proof forever.

The cleaning crew

Everything the enemy does is telegraphed one turn ahead, so you can read it and spread clear:

The vacuum sweeps a whole row (later, two rows), marked in amber. It sucks up motes and fresh glitter, but not glued glitter. The row it sweeps rotates each turn.
Wet wipes mark columns in blue, then flood them next turn. They also cannot lift glued glitter.
The lint roller paints a red target, then strikes it next turn. It is the one thing that destroys anything, glued glitter included, so spread away from its mark.
🎈
Binder stacks block spreading. Static balloons refund the action you spend to spread onto them, so that move is free, and a fresh balloon drops every third turn.

Evolve your sparkle

Spend actions to turn a basic mote into something stronger:

A Confetti Popper (one action, unlocks in the second office) can pop two tiles in a line, even hopping straight over binder stacks to open a new front.
A Glitter Shaker (two actions, unlocks in the third office) sheds a free mote next to her every enemy turn. She is your engine, but only two Shakers can shine at once, so protect them.
Two special moves
Clear the first office to unlock Sparkle Surge (plus two actions, once per level), and reach the third office to unlock Glue Coat (your sparkle survives one whole enemy turn unharmed). Save them for the turn that would otherwise wipe you out.

Twelve levels, four offices

The campaign runs across four offices of three levels each, getting bigger and meaner as you go:

  • 🛎️ The Reception Desk
  • 🗂️ The Cubicle Farm
  • 📊 Conference Room B
  • 💼 The Corner Office

It ends in a boss fight against the Shop-Vac 9000 (12 HP), which sucks two rows and slams 3x3 zones. There is no quota there: instead, every tile that newly gets glued down during the enemy phase deals it one point of damage, so bring it to zero. Clear a level in par turns or fewer for three stars. Your stars and unlocked levels are saved in your browser.

Tips

  • Spread wide, not in a clump, so one vacuum row or wet-wipe flood cannot cost you the whole colony.
  • Nurse a few tiles to glued glitter early: permanent territory the vacuum can never take back is how you out-pace the cleaning.
  • Read the telegraphs before you commit your last action: amber rows and blue columns tell you exactly where not to be.
  • Get a Glitter Shaker up as soon as you can and keep her clear of the lint roller's marks, since her free motes are what win the race.
  • Route your spreads through static balloons to stretch three actions into four.
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