Kaboodle
A crayon arena defence game. Your doodle stands in the middle of the page while scribbled monsters crawl in from every edge, and you tap to lob bombs at them. The trick is the chain: every monster you pop flings debris that damages whatever it hits, and anything killed by that debris pays double coins and double points. Spend the coins on cluster shells, bouncing bombs, a vortex that hoovers monsters into one pile, and a nuke. Two speeds, Chill and Frantic, and no way to win, only a longer run.
How to play
Your doodle is stuck in the middle of the page and scribbled monsters are crawling in from every edge. You cannot move. All you can do is tap or click anywhere to lob a bomb at that spot, so the whole game is choosing where the next kaboom lands. There is no winning: you play until the horde chews through your doodle, and the only score that matters is how far you got.
Bombs arc over from your doodle and go off where they land, damaging and shoving everything nearby. Damage drops off toward the edge of a blast, so a monster caught dead centre takes noticeably more than one clipped at the rim. Your own bombs never hurt you, so there is no reason to keep a blast away from your own feet.
The bomb tray
Five bombs sit along the bottom. Click one or press its number key. The price is paid every single throw, not once to unlock it, so coins are ammunition rather than an upgrade tree. Each bomb also has its own short cooldown, and if you cannot afford a throw the game just tells you what it costs.
The horde
Four kinds of monster, all of which walk straight at your doodle and bite when they reach it. Tougher ones arrive as the waves go on.
Waves, coins and staying alive
Waves arrive one after another with a short breather between them, each a little bigger, a little tougher and a little faster to spawn than the last. Coins come from kills, doubled on chains, and there is nothing to spend them on except the next bomb.
Two speeds to pick from at the start. Frantic keeps ramping the whole way. Chill is identical for the first three waves and then eases off, with smaller waves, slower monsters and longer gaps between spawns, which is the one to pick for a long session.
Tips
- Aim at the middle of a group, not at the nearest monster. One kill in a clump pays for itself twice over in chains.
- The free Doodle bomb is genuinely good. Spend coins when a wave clumps up, not on every throw.
- Let a chonk get surrounded before you finish it: five chunks of debris through a crowd is the biggest swing in the game.
- Kill the spiky ones first. They are made of paper and they arrive before everything else.
- Save the nuke for the moment you are ringed in, when a single blast can catch the whole circle.
- Back off the throws for a few seconds when your health is low: the regen only starts once nothing has bitten you.