Plaque Attack
A cute turn-based grid-tactics campaign where you play a colony of adorable plaque bacteria spreading across teeth. Spread onto new tiles to hit each level's quota, keep plaque alive for two turns so it hardens into brush-proof tartar, and read the telegraphed toothbrush, mouthwash, and drill attacks. Evolve Jumpers and Queens across 12 levels and four mouths, then bring down the Great Brush.
How to play
You are Spike, a spiky (but adorable) plaque bacteria. Each turn you get three actions. Tap one of your bacteria, then tap a glowing next-door tile to spread a new one onto it (one action). The moment your colony reaches the level's plaque quota you win it outright. If you cannot get there this turn, end your turn and the cleaning crew fights back before your next move. The only way to lose is to let them scrub away your last bacteria, which wipes the colony and sends you back to retry the room; there is no turn limit, so a slow clear only costs stars.
The cleaning crew
Everything the enemy does is telegraphed one turn ahead, so you can read it and spread clear:
Evolve your colony
Spend actions to turn a basic bacteria into something stronger:
Twelve levels, four mouths
The campaign runs across four mouths of three levels each, getting bigger and meaner as you go:
- 🧒 Timmy's Baby Teeth
- ☕ Uncle Gary's Coffee Chompers
- 🏴☠️ Captain Sweettooth's Grin
- 🦷 The Dentist's Office
It ends in a boss fight against The Great Brush (12 HP), which sweeps two rows and slams 3x3 zones. There is no quota there: instead, every tile that newly hardens into tartar during the enemy phase deals it one point of damage, so bring it to zero. Clear a level in par turns or fewer for three stars. Your stars and unlocked levels are saved in your browser.
Tips
- Spread wide, not in a clump, so one toothbrush row or mouthwash flood cannot cost you the whole colony.
- Nurse a few tiles to tartar early: permanent territory the brush can never take back is how you out-pace the cleaning.
- Read the telegraphs before you commit your last action: amber rows and blue columns tell you exactly where not to be.
- Get a Queen up as soon as you can and keep her clear of the drill's marks, since her free spawns are what win the race.
- Route your spreads through sugar crumbs to stretch three actions into four.