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Prismbreak

A relaxed physics arcade. Draw a path and a glowing chain follows it, smashing crystals into shards. Spend shards on upgrades and clear every level.

▶ Play PrismbreakDraw with mouse or finger
Relaxed physics arcade
PRISMBREAK
Draw a path — the chain darts to its start, then whips along it. Break every crystal. No timers, no losing.
Level 3 ◇ 128 4 targets left slack 620

How to play

Draw a path anywhere on the screen with your mouse or finger. The glowing chain darts straight to the start of your line, then whips along it, tearing chunks off every crystal its bright head strikes.

Shatter every crystal on a level to clear it. Each one breaks into shards — the currency you spend on upgrades. No timers, no losing.

The chain darts to your line's start, whips along it, and where the bright head strikes a crystal's side the crystal shatters into shards.

On the field

Crystal — a target. They come in five hues and four shapes (triangle, diamond, pentagon, hexagon) and drift with a slow spin. Strike a side with momentum to smash it.
HP arc — the ring that appears around a struck crystal shows how much life it has left. Later crystals are bigger and tougher.
Chain head — the bright end of the whip hits hardest; the tapering links behind it only graze what they brush past.
Shard — every shattered crystal sprays shards (), the currency you bank toward upgrades.

Crystals are solid

Strike, don't thread
Your drawn line stops at a crystal's surface — you can't route the chain through one. The head has to hit a side with momentum. Smash through and the whip keeps going; if the crystal holds, it rebounds the chain and cancels the rest of your path.

Ink & efficiency

Every level hands you a free ink budget — a length of chain slack shared across all your strokes. Short, well-aimed strokes stay inside it and are basically free; overrun it and the extra ink starts costing shards on a rising curve.

Draw lean
A stroke stays blue while it's within budget and turns amber where it overruns — and amber ink drains shards. Whatever slack you leave unused pays a bonus at the end of the level, so a single clean sweep beats a screen full of scribbles.

Upgrades

Between levels, spend shards to make the chain hit harder:

  • Longer Chain — more links, more reach.
  • Heavy Head — bigger impact damage.
  • Whip Speed — the chain travels faster.
  • Glide — the chain holds its momentum longer.

Tips

  • Curved paths let the chain build speed before impact.
  • Line up one stroke to sweep through several crystals at once.
  • Bank early shards into Heavy Head — the late levels have much tougher crystals.
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