Resonance
A quiet puzzle of waves and pulses. Send a pulse across the grid and watch it split, bend, and echo — line up the resonance to solve each board. Progress is saved as you go.
How to play
Resonance is a quiet puzzle of pulse-routing — no timers, pure logic. Every board has one or more emitters that fire a pulse the moment you press Simulate, and one or more targets you have to light. In between is open grid. Your job isn't to aim the pulse — it's to build its path.
In the Plan phase you drop pieces from a small tray — mirrors, splitters, delays — onto empty cells to bend and steer the pulse. Then Simulate: the emitters fire and the pulse travels tick by tick along the route you laid down. Light every target and the board is solved.
The signal chain
A pulse travels in a straight line until a piece acts on it. Read the chain cell by cell before you place a thing — a mirror to turn a corner, a splitter to make one emitter reach two sides at once:
Your pieces
Each board hands you a fixed tray — part of the puzzle is solving it with exactly the pieces you're given, no more.
On the board
Some boards are just an emitter, a target and empty grid. Higher up, the grid fills with fixtures you have to route around — or through:
A few pieces come bolted to the board (drawn shaded) — you can't move them, but they're part of the intended solution.
100 levels & stars
There are 100 levels. The first 85 form the Ascend, introducing one idea at a time; the last 15 are The Gauntlet — big boards that throw everything at you at once. Each board lists a par, the fewest pieces it can be solved in: match par for ★★★, come within two pieces for ★★, and any solve at all earns ★. Stuck? A hint reveals one piece of a known solution in gold — but using even one caps that board at a single star.
Your stars and progress are saved in your browser, so you can pick up exactly where you left off. There's also a level editor for building and playtesting boards of your own.
Tips
- Trace the pulse's whole path in your head before you Simulate — the sim only confirms the plan you already made.
- A void sitting just past a turn is a warning: that's exactly where a missed mirror sends the pulse.
- One splitter is how a single emitter lights targets on two sides at once.
- When two paths have to meet, a delay is usually what lines up the timing.