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Scribble Spin

A hand-drawn cylindrical falling-block puzzle. Spin the crayon drum, rotate and drop doodle pieces, clear complete rings, and chase scores in Marathon, Sprint, or Zen.

▶ Play Scribble SpinArrow keys or touch gestures · Space to slam · C to hold · progress saved in your browser

Build around the whole drum

Doodle pieces fall onto a cylindrical grid. Spin the drum to move the active piece around its 28 columns, rotate it, and choose where it lands. Fill every space in one horizontal row to complete a ring. The finished ring bursts apart and everything above it drops down.

Spin the drum under the falling piece, follow the ghost landing guide, and close a complete ring around the cylinder.
The grid wraps all the way around
The left and right edges meet. Moving past one edge carries the piece around to the other side, so gaps hidden at the back of the drum still count toward the same ring.

Use every piece

The seven familiar four-block shapes arrive in fixed crayon colors. The NEXT card shows the next three pieces, the pale outline previews the landing row, and HOLD stores one piece for later. Hold can be used once per falling piece.

Bombs make room

Drop the bomb where the stack is thickest
Bomb blocks appear occasionally. They do not rotate or become part of the stack. When one lands, it removes occupied cells in a five-by-five area, including cells across the drum seam, then compacts the affected columns. Each destroyed block scores 15 points multiplied by the level.

Pick a mode

Marathon ends if a piece locks above the rim or the next piece cannot spawn. The speed increases every five cleared rings.
🏁Sprint is a race to clear 10 rings. The game records your fastest time in this browser, but topping out ends the attempt.
Zen keeps a steady falling speed and has no game over. If the drum fills, the stack is wiped away and play continues.

Scoring

+1 per row
+2 per row
100+ × level
15 × blocks × level

A soft drop earns one point for each row descended, while a slam earns two. One ring scores 100 points multiplied by the level. Clearing two, three, or four rings at once raises the base award to 300, 500, or 800. Your best score is saved in this browser.

Controls

  • Left and Right: spin the drum beneath the piece.
  • Up or X: rotate clockwise. Z rotates counterclockwise.
  • Down: nudge the piece down and earn one point per row.
  • Space: slam the piece to its landing point for two points per row.
  • C: hold or swap the active piece. P pauses and M mutes sound.
  • Touch: swipe sideways to spin, tap to rotate, swipe down quickly to slam or slowly to nudge, and swipe up to hold. The bottom buttons provide the same movement controls.
  • Top buttons: pause the game, mute all sound, or turn only the background music on and off.
  • Menu or result screen: press Space or Enter to start the last selected mode.

Tips

  • Watch the NEXT card and save a long I piece for a narrow gap.
  • Use the ghost outline to check the landing row and gaps beneath the active piece.
  • Keep several rows nearly complete so one placement can clear multiple rings.
  • A bomb can rescue a crowded drum, but placing it over empty cells wastes most of its blast.
  • In Sprint, hard drops save time and score more points at the same time.
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