Siege!
A comic-book physics destruction game where one carefully aimed cannonball tries to wreck a castle, ignite medieval contraptions, launch its subjects, and start the largest chain reaction possible.
Make one shot count
Every issue gives you exactly one cannonball. Drag anywhere on the battlefield to choose its angle and power. The dotted arc previews the shot. Release to fire, then watch the castle settle and the final destruction report appear.
Build a chain reaction
Hard impacts ignite nearby contraptions. Each one has a different blast radius or effect, so target a cluster that can pass the reaction through several floors of the castle.
Keep the multiplier alive
Every scoring event adds 0.5 to the multiplier. Another impact, blast, launch, or break must score within 1.1 seconds to continue the chain. The multiplier reaches a maximum of x16.0, so a long cascade is far more valuable than several isolated hits. Ignite five props within 0.9 seconds and the game briefly drops into slow motion so the biggest catastrophe gets its proper comic-book moment.
Launch the castle folk
Summon the dragon
Read the back cover
When everything becomes calm, the report shows total mayhem, the percentage of the castle wrecked, subjects launched, and whether the dragon appeared. There is no minimum wreckage requirement: every result can continue to the next issue. Early issues add floors, props, and the catapult; later issues remix the fully equipped castle into a new random layout. Choose Reprint This Issue to retry the current one. Your best mayhem score is saved in this browser.
Tips
- Aim into the lower keep when you can reach the powder magazine.
- Use the full power range. A shallow hard shot can cross the whole castle, while a high arc attacks the upper floors.
- Clustered props are usually worth more than an exposed wall because they can ignite one another.
- A catapult boulder stays dangerous after the first explosion. Let gravity carry it through the remaining structure.
- Watch the chain multiplier, not only the amount of rubble. Closely timed events produce the largest scores.